Day 1 – The first day of our mission. Myself at the helm, Peterson manning shields, and Igoe firing the guns. I have a good feeling about this one.
Day 2 – A rebel fighter! They’re not friendly. Peterson targets their shields with a Artemis missile while our Burst Laser charges. It hits! Their own missile takes out or O2 generator. Repairs will have to wait! After knocking out their weapons and O2 with laser fire, we accept their surrender. For fuel, scraps, missiles, and some long range scanners, it was a good exchange.
Day 3 – Stumble upon some scrap and laser floating in space.
Day 4 – Some pirates demand a crew member. I SAY GOOD DAY! They smartly surrender one of their slaves. I hope he understands that he’s a free man now, but he decides to serve as one of our crew anyway. He seems like a smart fellow, so I put him on engine duty. He has an unpronounceable name, not sure where in space this human is from.
Day 5 – I decide to respond to a distress beacon. Just because we’re running for our lives doesn’t mean we can’t be decent human beings.
It’s a trap.
Those filthy slug pirates surrender once more. Next time I hope they just surrender right away and save us the missile. Starting to run low. Also one of their weapons blew up my console in my face. After I’m done with repairs, I’m headed to medbay for some fixing of my own.
Day 6 – Found a roaming merchant. Bought two missiles, it’s all he had. Ugh, this is a dead end.
Day 8 – After backtracking, we’ve stumbled in to the Rebel fleet. This is going to be rough.
Day 9 – Managed to escape the fleet and run in to a mercenary. I tell him to go frak himself. The doors are still busted from the fight with the rebels. I hope these rock mercs don’t start any fires.
Argh, they tore a hull breach!
The bulkheads held until we could patch it after the fight. Thank Sol it was in an unused room.
Why the hell does our ship have unused rooms?!
Day 10 – Nothing. Thankfully.
Day 11 – Pay toll?! What is this a fairy tale?
One of these days I’m going to learn my lesson and stop telling perfectly respectful business slugs to go screw.
Day 12 – Thank the great spacer in the sky we’ve reached the sector exit coordinates! Too bad some ass wants to trade us some drone parts for fuel. Why the hell would a human ship need drone parts?!
Day 13 – Yeah, we’ll choose the civilian sector. We’ve sloughed off too much hull to go romping in some nebula.
Day 14 – Jumped towards a ship sensor signal, maybe they can help us out.
Of course we need to stop the rebel scout attacking a refueling outpost.
Great, it’s a cloaking auto-scout.
With an ion cannon.
Thanks outpost, for these wonderful drone parts. They’ll come in handy with those drones we don’t have.
Day 15 – Another ship that’s been damaged by pirates and is selling off their detritus. Somebody should do something about these damn pirates.
Day 16 – Another store, and this guy has two humans for sale. Too bad we need to spend our scrap patching all our holes. Better luck next time boys!
Day 17 – Yes, of course we’re going to poke the beehive to get at the storage cache.
Just realized Igoe and myself have been bleeding for a few jumps. Time to rest up in medbay.
Our shield upgrade 10 days ago is really coming in handy.
Day 18 – Responding to distress calls finally paid off. It’s not a trap! It did hurt a lot though. Thankfully we helped that ship get out of the asteroid field safely. And with their thank you gift, we now have better blast doors, cameras, and O2 generation.
Day 19 – I pilot us away from the exit jump to answer another distress call.
whew, they just need some fuel and we have plenty.
Day 21 – After backtracking back to the exit, there’s a civilian ship under attack by pirates. DIE SCUM!
The pirates, not the civies.
The civilians patch us up after we take out their mantis problem. That was nice of them.
Day 22 – A new sector full of Engi.
Day 23 – More civilians under attack. Time to make these ants pay.
Thank Sol they don’t have teleporters. I’m not a fan of mandibles.
Sadly the civilians didn’t survive. We’ll just have to take their stuff.
Day 24 – Yes we’re going to explore the dangerous asteroid field.
It had gas.
Day 25 – Apparently this distress call has come from some illegal miners trapped between rocks.
And I accidentally freed some pirates. Igoe won’t fire on them. Oh well.
Day 26 – Beautiful planet, which apparently Engi don’t like.
Day 27 – Another day, another distress call.
Of course we’ll blow up your out of control defense system little space station.
Never mind, it’s too well shielded. Good luck idiots.
Day 28 – Yes. Yes we’ll try to hack the auto-scout for data.
That went surprisingly well! Disaster can only loom at the next jump.
Day 29 – OH GOD YES I WILL BUY YOUR WEAPON PREIGNITER WHAT DON’T WORRY ABOUT THOSE HULL BREACHES
Day 30 – A sad empty space station on the edge of the sector. I wonder who died here.
Day 31 – Who put this rebel sector in our way?
Day 32 – Another auto-scout. Whoever got the contract for these things must be rolling in scrap.
Day 33 – Apparently I’m “Federation scum”. Oh well.
Aaaaaand they surrender. Morons.
Day 34 – Stupid asteroid field.
We got the auto-scout but omg he took down our shields.
Day 35 – Yes! A store next to that blasted asteroid field that claimed so much of our hull.
And we bought us a mantis. Let’s see people try and board us now!
Day 36 – Time to check out what this encrypted Federation signal on this planet is. Surely it can’t be a trap. The rebels aren’t that smart.
See, it’s not! And there’s another outpost under attack!
Day 37 – We don’t have time for this radar station. There’s an outpost to save!
Day 38 – Once again, WE DON’T NEED DRONE PARTS
Day 39 – Time to save us some Feds!
Apparently there was one man left alive at the Fed base, and that man was a Engi.
It’s getting a little crowded up here.
Day 40 – A slave trader has interrupted our FTL spool up to leave this horrible rebel sector.
Crap, they have a defensive drone.
It seems effective.
Too bad none of the slaves could make it off the ship before Igoe blew it to hell.
Day 41 – Ugh, Rebel Sector or Rebel Sector?
Day 42 – Time to buy some ship systems.
Teleporters and Drone Control!
What? So the defensive drone looked good.
I wish I had some drone parts.
Day 43 – I hate the military-industrial complex and their auto-scouts.
IGOE STOP MISSING
Day 44 – Auto-scout + nebula. Need I say more?
Thanks for constantly whiffing with our missiles Igoe. This isn’t GI Joe, we have a finite number of missiles.
Day 45 – Great, now the rebels are using teleporters.
Of course I trust this rebel. He genuinely wants to return to the Federation!
And now Peterson is dead.
And seeking vengence for our crew member, Igoe fires upon the Rebel Fighter with a volley of missiles.
He missed. I’m so surprised.
Thankfully I’ve opened the compartment with the Rebel scum to vacuum. He should be dead momentarily.
I accept their surrender. We exchanged crew deaths I guess it’s only fair. If Igoe could actually hit with a missile on occasion I probably would have opted to blow them out of the sky for what they did the Peterson.
Day 46 – There’s a rebel data cache by the jump point. I’m too depressed and saddened about the loss of Peterson to do anything about it. I just want to leave.
Day 47 – Maybe the rock people will cheer me up. They’re known for their levity right?
Or was that brevity?
Day 48 – We use our teleporter to rescue a poor soul from their exploding ship. He’s green and full of energy. I’m sure we can find a use for him. He must be from South America though, his name is Jose.
Day 49 – The rocks reluctantly sell us missiles and fuel.
Day 50 – These rocks don’t seem too happy to see us.
Another fight, another offer of surrender. Yawn.
Day 51 – Mercenaries? I don’t think so.
Igoe is still missing. I’m not sure what to do about this.
Day 52 – Tried to save a space station on fire.
Instead it blew up, killing all the inhabitants and denting our ship.
Day 53 – Strip down a dormant rock freighter.
Day 54 – Now who needs help?
Salvage an abandoned pirate ship. Serves them right.
Day 55 – Rock pirates.
Holy shit Igoe hit with his missile.
Yellow hull strength means good right?
Day 56 – We’re our way out, but I’m too tempted by this deactivated rebel auto-scout.
One of these days, Igoe is going to get us killed.
Day 57 – Chanced a trip towards the closing Rebel fleet to visit a store.
Success! Cloaking is now ours! They also had this nifty Stealth Weapons module.
Day 59 – Hello there slugs!
Day 60 – This looks bad. Stupid rock distress call.
Not bad Igoe. 1 missile and 3 bursts. One hit and it wasn’t the missile.
The rock captain says “thanks”.
You’re welcome asshole.
Day 61 – It’s a parade of jerks. The damn slugs offer to repair then demand 15 fuel in exchange for 1 point of hull. Then they blow a planted bomb and attack.
Of course they surrender, paying us 3 fuel.
Can I unaccept their surrender? Again, Igoe refuses to fire on them.
Day 52 – Weird ass slug teleports on to my bridge and spreads his wares like a street merchant. Why is he still alive?
Day 53 – Now I find a slug that can disable systems at will?! What is it with these creatures?
Day 54 – More slugs, more surrendering for paltry amounts of fuel.
I’m sensing a pattern here.
Day 57 – A few uneventful days leads us to the end of our journey.
Day 58 – You know what, I’ll accept a pirate bribe when we’re this close to the Rebel flag ship.
Day 60 – The flagship. Here we go!
We ran out of missiles.
We are screwed.
Accidentally beamed our mantis and some redshirt in to a room with too many crew. They’ll be missed.
We jumped away to find some more missiles but keep running in to rebel ships. This doesn’t look good.
One more hit and we’re done for.
I don’t know what to do.
Good bye cruel wo….